Lag can be classified into 3 levels:
- Lag is small, it happens to 1 player. The cause is a problem from the player side.
- Lag is moderate, it happens to a group of players in the same area. The cause is a problem with the regional network connection.
- Lag to a large extent, it happens to all players, but it happens very rarely. The cause is a problem from the system of the game publisher wormate.io
Subjective reasons:
- Due to exceeding the limit on the number of players in the same map :
Game Wormate.io has defaulted to a maximum limit of 300 players in the same map.
The number 300 is the limit number to ensure smooth and stable gameplay.
When the number of players exceeds the maximum limit of 300 on the same map, players in that map will experience lag. - Due to the player holding the network for too long (3 -> 6 hours) :
The player holding the network for too long will see the phenomenon of the snake’s body being released, the snake going straight can’t be controlled. - Due to players choosing maps in other regions:
Game Wormate.io currently has servers in 10 regions: Singapore ( SG ), Japan ( JP ), Canada ( CA ), USA ( US ), Germany ( DE ) , Lithuania ( LT ) , France ( FR ), Australia ( AU ), Brazil ( BR ), United Arab Emirates ( UAE ).
Gamers in Vietnam who choose a map outside of the Singapore area will feel lag when playing the game. - Because the map is about to lock: When the map is about to lock, the
Wormate.io game will reduce the number of players in the map by reducing the feedback of the player’s snake movement, the player will see the snake going straight.
Objective reasons:
- Due to unstable Internet connection :
Players use internet connection by wifi, wifi signal may be weak or unstable.